His side aerial is fine, it’s been with him since Melee and it’s a reference to his games. The only real differences is that the outer most part of the attack has a slight disjointed hitbox and that it’s now considered a fire hit box and thus can instantly ignite explosive boxes. The distance travelled is approximately the same as his current Neutral Air and the hitboxes are largely the same too. Instead of kicking however, Ganondorf will send out two streams of Blazing Bats from A Link to the Past. So their replacement will cover more or less the same area as before. But they are a functional move and a good approach option for Ganondorf. The two quick kicks are the only move which I feel outright doesn’t fit Ganondorf at all. Despite making this thread, I am pretty much fine with all of Ganondorf’s moves from an aesthetic point of view, with the exception of this one, his Neutral Aerial. Has a bit more start up lag than his current down smash, but he doesn't have to worry about enemies rolling behind him when using it. For this attack Ganondorf charges up energy in his hands and then plants it onto the ground, damaging enemies on either side of him. I prefer going for a down tilt in such scenarios. And I don't know if it's just because of that or because it's also not a good move, but I just don't find myself using it often. I find that this attack looks a bit weak, especially the first knock with the hilt, it just doesn't feel like a solid move. All in all the move looks like Ganondorf's combo from Twilight Princess. The sword swing comes out horizontally so it's range is good for hitting in front of Ganondorf, but does not cover much ground vertically. Unlike Link's side Smash however, the first hit does not deal set knockback into the second hit, both hits are moves with high knockback and kill potential. In this case, a turning swing with his sword. Like with Link, if you attack again during the forward smash, Ganondorf will perform another attack. However, I'm adding another phase to the attack. So given the choice I would bring back his old side smash. And I actually quite liked his old side smash, especially how you could angle it. And while everyone celebrating over him finally having a sword, it's a pretty generic swing. I find it's not quite as useful as his Up Smash and it hits more or less the same area. Next attack I want to change is actually his new forward smash. Don't find myself using it in Smash U as much as previous games (probably because his Air game has improved), but it works okay as an attack. I would like a way to cancel it for accidental uses though.ĭash attack fine. It's one of those really satisfying attacks to use, and unlike Warlock Punch it actually has use in edge guarding. His Up tilt is a pretty odd attack that a lot of people complain about, but personally I love it. It is a bit repetitive that he uses the same sort of kick for both attacks, but both of them are decent attacks so I don't see any pressing need to change them. It's obviously inspired by the kick he does in the Space World Demo and Twilight Princess. It's something he does in several appearances and it would give him some protection against enemies who can gimp him by spamming projectiles. I also think it would be really nice if his Jab could reflect projectiles. It serves more to make the attack safer on use by extending it's range and duration. The palm thrust is still the main part of the attack, with the ball only dealing light damage. Let's make that not a coincidence by adding an extra few frames onto the attack.Ī ball of lightning appears briefly after the hit boxes go out. I'm not sure if it's just a coincidence or not, but he also uses his palm like he does when casting magic in Ocarina of Time. Comes out quick enough and forces enemies away from him. So here are my ideas for such alterations to his existing attacks that would pull more from the Zelda series and throw off more of the Falcon clone label that still sticks to him if only a little. I was always in the camp that he should keep his current moveset, but should still get a few references here and there as nods to his games. I think the desire to completely redesign Ganondorf from the ground up has died down since the release of Ultimate because they gave him a sword for his smash attacks. I have something similar for Samus which I might show off later. This is a post I originally made on Smash Boards, but I thought I'd share it here too.
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