![]() They couldve used this time and effort to tell Probe not to mess with the music and voices in MK1 and 2. Yes, but was it worth the cost of the added soundtrack? (especially compared to only replacing the intro/end themes) Was there even any significant impact on popularity or sales because of the change?Īfter watching this video WTF was SoA thinking? There was absolutely NOTHING wrong with the Japanese tracks. Also, the rap in the ending is pretty awful. The special stage tune, in the JP/EU version, sounds like something you'd hear at a (really shitty) rave it's far too frantic, when the gameplay isn't that frantic. However I do prefer the non-US soundtrack for the good future version of that stage (but not bad future). Although I like listening to it, it doesn't really fit the mood of the stage. Stardust Speedway (present) has weird voice samples, a siren sound for no reason, and is pretty hyper sounding. Some of the tunes in the JP/EU version are a little weird and/or ill-fitting. I can see where they were going with the soundtrack change. which is another odd thing about Sonic CD) That would have turned Sonic CD into a much better showcase for the system overall (in addition to making the game look better in its own right), still lacking in really showing good use of the scaling/rotation abilities (or PCM for SFX or added CPU resource) but at least showing off the multimedia capabilities better. Or do that on top of the soundtrack change (or just the intro/ending -which would be tied to those FMV sequences anyway). In that line, a rather significant application of that resource would have been to obtain the source cinematic animation for the intro/ending sequences and re-encode them in the far superior video formats SoA was developing. The multimedia studio was a lot more than just audio though, a big part of it was tied to FMV/streaming video (and the like). because you just invested a million dollars into a digital recording studio to provide content for your new Next Level CD game platform, so you'll make any excuse possible to justify your over-blown investment. But to be honest, the game critics were always very kind to me and my collaborators, so a little bad press ain't the end of the world! From that perspective, I can't blame them. AND… they had all been playing the Japanese version for weeks or months before our version hit the streets, so it was like we replaced the music to Star Wars after the movie had been out for a while. Spencer Nilsen: Again, I think critics were looking for reasons to bash the game, and so many critics are hardcore, loyal fans so there are not very objective. Did you ever think a simple change in music would spark such a reaction? Sega-16: GameFan Magazine supposedly bashed the game upon its North American release, citing the soundtrack change as its primary reason. Honestly, I've had hundreds of people tell me that they LOVE the score I wrote for that game, and I'm sure the Japanese version has tons of fans as well, so everybody wins in the end… as it should be! After all… IT'S ONLY A GAME!! I think the controversy surrounding the two versions of the game soundtrack were really blown out of proportion. I thought it would be a fun twist to have female voices supporting the gameplay as almost a subliminal hook. In that game we are introduced to new characters, including Sonic's female counterpart Amy Rose, or Princess Sally as she was known in the US version. Adding the female vocalists (San Francisco jazz vocal trio Pastiche) to the project was an experiment that, by all indications, worked really well. ![]() My impression was that the American marketers at Sega Of America wanted something a little more musically rich and complex, along with a theme song that they might get some mileage out of, while trying to promote the game. They really represent two completely different musical philosophies and approaches. Spencer Nilsen: Yes, I've heard many different opinions about which score is better, but I think it's a ridiculous argument. Why did Sega decide to rescore the game at the last minute? ![]() Sega-16: You undoubtedly know about the controversy the music for Sonic CD has spurred in many fans who really loved the original Japanese soundtrack. Spencer Nilsen mentioned it in our interview (which will be back online soon):
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |